This week I want to talk about another crucial feature of any app, which is Localization. Every user expects that your app correctly uses environment features like the right-to-left layout or uses system locale to format dates or currencies. Another vital thing here is translations, and this week, we will learn which tools SwiftUI provides to add in our apps as many languages as we can.
This week I want to talk to you about Dynamic Type support in SwiftUI. I think there is no way to create an excellent user experience without Dynamic Type support in your apps. SwiftUI provides Dynamic Type out of the box for any text representation and simplifies our job. But we still need to do some work, so let’s talk about it.
This week I want to continue the topic of using a Redux-like state container in SwiftUI. I’m delighted with the new approach and already finished the refactoring of the NapBot app in this way. That’s why today I want to share with you how I use Container Views with a state container similar to Redux.
Last week we talked about building a state container similar to Redux in SwiftUI. Redux provides a single source of truth, which eliminates tons of bugs produced by multiple states across the app. This week we will talk about best practices in building Redux-based apps which allows us to keep our codebase simple and clean.
This week we will talk about building a state container similar to Redux which provides a single source of truth for your app. A single state for the whole app makes it easier to debug and inspect. Single source of truth eliminates tons of bugs produced by creating multiple states across the app.
This week I want to talk to you about Accessibility in SwiftUI. SwiftUI provides a ready to use accessibility implementation for standard User Interface elements like Text, Button, Toggle, etc. In most of the cases, you don’t need to do something additional to make it work. But I will show how you can modify the accessibility tree by using accessibility modifiers to improve your User Experience.
This week I want to talk to you about modeling data layer in SwiftUI. I already finished work on my very first app, which I build entirely with SwiftUI. And now I can share with you the way of architecting model layer using store objects which I used during the development of NapBot.
This week I want to talk about the styling of views in SwiftUI. SwiftUI provides a pretty composable architecture for building your apps. Every screen in terms of SwiftUI is a function on some data which returns a view. So let’s talk today about composable and highly reusable styling options which we have in SwiftUI.
Environment is one of the unique features of SwiftUI which we didn’t have before in UIKit. Today I would like to show you all the benefits of using Environment in your apps. Let’s start with describing the idea of Environment. We already discussed it previously in “Understanding Property Wrappers in SwiftUI”, but I want to start with basics.
This week I want to show you how to use Shape API in SwiftUI. We will take a look at ready to use shapes like Circle, Capsule, Rectangle, etc. We will learn how to draw super custom shapes by using Path and GeometryReader. In the end, we will build BarChart implementation ultimately in SwiftUI.